AI Insights · Timothy · June 2024
Top 5 Character Collection Games in Italy for Q2 2024
Discover the performance trends of the top 5 character collection games in Italy for Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the top 5 character collection games in Italy showcased diverse performance trends across downloads, revenue, and weekly active users, according to Sensor Tower data.
Brawl Stars experienced notable fluctuations in revenue, starting strong at approximately $953K in early April and peaking at around $1.1M in early May. However, revenue dipped to about $643K by mid-May before recovering to nearly $902K by the end of June. Downloads for the game saw a gradual decline from around 103K in early April to 62K in mid-June, with a slight rebound to 89K by the end of the quarter. Weekly active users also showed a downward trend, decreasing from about 5.9M in early April to 4.7M by late June.
Coin Master showed a consistent revenue stream, starting at around $418K in early April and peaking at approximately $601K in late May. The game ended the quarter with revenue around $467K. Downloads saw a decline from about 10.5K in early April to 5K by the end of June. Weekly active users hovered around 270K at the beginning of the quarter but dropped to approximately 220K by the end of June.
MONOPOLY GO! had a relatively stable revenue performance, starting at about $413K in early April and reaching approximately $434K in mid-June before dropping to $295K by the end of June. Downloads decreased from around 31K in early April to 21K by late June. Weekly active users followed a similar trend, declining from about 208K in early April to 139K by the end of the quarter.
Last War:Survival saw a steady revenue increase, beginning at approximately $192K in early April and peaking at around $253K in mid-June. Downloads remained relatively stable, ranging between 25K and 26K for most of the quarter, with a slight dip to 18K in mid-June. Weekly active users increased from about 149K in early April to 183K by the end of June.
Clash of Clans experienced a significant drop in revenue, starting at around $202K in early April and ending at approximately $53K by the end of June. Downloads fluctuated throughout the quarter, peaking at 21K in late April before declining to around 7K by the end of June. Weekly active users saw an overall decline from about 1.7M in early April to 1.5M by late June.
For more detailed insights and data, visit Sensor Tower.